Wednesday, May 21, 2008

Wrath vs Spirit

So I decided to start testing specs trying to fine tune everything before I hit 80 there is nothing more "gimp" than just learning a feat because some one tells you too. You should test it and mix and match to see if it fits your Game play. What one person might be interested in a feat that another might never use plus if you do train feats without a proper understanding of them how do you plan on ever using them efficiently. So to start things off the 2 main choices Spirit and Wrath trees. There is a general tree but I have not found a good way to incorporate those skills in the type of PvPing that I'm interested in. I'm not saying they are not good for PvP just saying I have found better places to spend my points according to what I think I will be doing most.

Wrath & Spirit

Under the Wrath tree the first feat is Nature's Wrath
Nature's Wrath- All the bear shaman's attacks have a chance of triggering a secondary effect on Blood Flow, Adding an extra healing effect.

Under the Spirit tree the first feat is Blood Warrior
Blood Warrior- Improves the Blood flow spell by increasing the damage done by the bear shaman's Melee attacks for a short period of time. This effect can be stacked up to 5 times.

Now considering they are both based off of Blood flow I suggest putting 5 points into both of those skills the first 10 points you get. Why? because more than likely you will be putting points in both trees to achieve the type of spec you want. neither tree is solely healing or solely damage so mixing and matching is almost bound to happen with bear shaman. Plus they both effect the same spell so you are giving Blood Flow more utility by specing Nature's Wrath and Blood Warrior.

So after spending points in each when you Cast Blood flow you will get a bonus in damage from the buff I know its hard to just stand there and keep casting them to stack them up to 5 to get the maximum effect out of them and in my opinion its not logical. But if you cast one while swinging around your weapon every time your health goes down slightly and keeping renewal up you will not only get a HoT on yourself but you will also increase your damage and with all 5 points in Nature's Wrath you should also increase your healing for a short time. Plus the proc on it happens quite often. There is your feat information today Hope you enjoyed.

Vendel

5 comments:

Erik said...

Actually, Nature's Wrath is in the Wrath tree...

Vendel said...

Sorry that was a typo. Was writing the thing up at 1am should have checked it one more time.

norinrad said...

when my nature's wrath buff appears. if you hover the mouse over it the description actually says +damage and +healing. Is that just a mistake? The feat tree says it should be just a +healing effect.

Colin Steadman said...

"Under the Spirit tree the first feat is Blood Warrior
Blood Warrior- Improves the Blood flow spell by increasing the damage done by the bear shaman's Melee attacks for a short period of time. This effect can be stacked up to 5 times."

Could you clarify what you mean by 'This effect can be stacked up to 5 times'?

Are you saying that you can cast the spell 5 times to power it up? Thats what I assume you mean, but I'm new to this type of game and I really dont know what I'm doing.

Infact if you have any links to useful 'how to play' guides I'm all ears. But I'd still like some clarification on the stacing thing.

Colin Steadman said...

Ahh, indeed it does. Theres a lot more to this game than meets the eye. Some reading up is in order!

Thanks anyhoo.